Posted in creative writing good stuff from other authors Guest Blogpost public appearances Uncategorized

Guest post – Simon Morden discusses Down Station and portal fantasy.

DOWN-STATION-SMA new book that I very much enjoyed reading this month is Simon Morden’s Down Station. For a fuller assessment, you can read my review in the next issue of Interzone.

For those of you unfamiliar with Simon’s work, his website is here – and for a chance to meet him, along with Tricia Sullivan, author of Occupy Me, they’re both signing at Forbidden Planet, Shaftsbury Avenue, London on 20th February, 1-2pm. Simon will also be a guest at the Super Relaxed Fantasy Club on 23rd February.

One of the things that particularly interests me about Down Station is the fact that it’s a portal fantasy. So I invited Simon to share some thoughts on that particular topic.

In defence of Narnia and other portals
Simon Morden

I recently discovered that Narnia* is a real place. Quite how that fact has eluded me for my entire adult life is a complete mystery, but I have a sudden hankering to go there and make an in-depth investigation of their wardrobes.

Because you would, wouldn’t you? Or did you grow out of that urge? The ghost of the Susan argument rears its ugly head: wanting to escape this world, with its social and economic obligations and constraints, is something that a child would do, kicking against the goads of adulthood. When a person knows their place in society and accepts it, they no longer need such escapist diversions.

Lewis, however, was speaking of a more fundamental truth even as he got it hamfistedly intertwined with 1950s social mores. Rather than agreeing that wanting to escape to another place is a mere childish notion, to be discarded as we embrace a more mature understanding of our own world, he was proposing that it’s us – the grown ups – who are the ones who lose out.

The belief that our world lies side by side with others wasn’t invented by Lewis. It goes far back, beyond recorded history. In my native islands, the Celts believed the Otherworld was connected to us at certain times of year and in certain sacred places. People could cross over, usually by invitation rather than trickery, and sometimes even return. With the coming of Christianity, these became the ‘thin places’, where Heaven and Earth pressed together, but the result was always the same: those who came back were forever changed, either by their experience of the Other, or of the Divine.

Throughout history – and prehistory – the point of these stories was that the intrepid travellers to other worlds were never escaping: they were questing. They went for a reason – either to gain something which could be used in our world, be it wisdom, a skill, or an artefact, or to give something to that other world, to save it from evil or break a curse. That we’ve turned – some might say corrupted – an important facet of our mythology into a genre that adults shouldn’t consciously entertain is problematic, to say the least.

At its worst, yes, Sturgeon’s Law (that 90% of everything is crap) applies. A portal fantasy can be all those things their critics say it is: cliche-ridden wish-fulfilment in which nothing is at stake. Perhaps, after a while, these overwhelm the market and the whole genre goes out of fashion. Certainly, anecdotally, portal fantasies have been a tough sell for years. There were always exceptions: May’s Pliocene Saga and Pullman’s His Dark Materials being perhaps the most notable. But here we are, like buses, with two coming along at once, my Down Station and Seanan Mcguire’s Every Heart a Doorway. We’re probably at the cutting edge of a new wave, and editors across the land will hate us in six months’ time for unleashing a torrent of portals across their desks. For now, though, they represent something different to the usual fare.

I would like to think I’ve done something new with my own portal(s). Featuring non-standard protagonists is a start, being chased across the threshold is another, and the world of Down itself owes more to Tarkovsky’s Solaris than it does Narnia. But I’ve done something old, too, as old as time itself. Down is a place of challenge – there are secrets to be uncovered, battles to win, knowledge to be retrieved, and two worlds to save – and change, both mental and physical. The three questions that recur in Babylon 5 – Who are you? What do you want? Do you have anything worth living for? – are circumvented by Down, because it already knows the answers, even if you’re in denial.

At its best, portal fantasy offers us a narrative metaphor for seismic shifts in our cognitive landscape. Because our image is clearly reflected in the mirror, it can help us better decide if we like what we see. If we cross over to the Otherworld, we come back different people, if we come back at all. The portal is not a way out, but the way in.

Posted in creative writing good stuff from other authors Guest Blogpost Publishing & the Book Trade

Guest Post – Jacey Bedford on whether she writes SF or F?

As I’ve mentioned previously, I’m very much enjoying Jacey Bedford’s Psi-Tech novels, namely Empire of Dust and Crossways, which are thoroughly good space-opera ticking all the boxes that first made me love SF while also thoroughly satisfying to me as a contemporary reader. So I was both startled and intrigued to learn that her new book, Winterwood, is a historical fantasy, set around 1800, with pirates and spies and mysterious otherworldly creatures all entangling Rossalinde Sumner in their machinations. You won’t be surprised to learn I invited Jacey to tell us all about that, and she has generously obliged.

SF or F? Trying to work out the differences and similarities.

With Winterwood, the first book of the Rowankind Series, on the brink of publication, Juliet asked me to write about transitioning between writing science fiction and fantasy. I sat down to think about it, but the more I worked on the differences between the two, the more similarities I came up with.

For starters, from the outside it does look as if I made a switch in genres, but it’s not quite the way it looks from the inside. My first two books to be published. Empire of Dust (2014) and Crossways (2015), are science fiction/space opera, but it’s a quirk of the publishing industry that they came out first. Winterwood, my historical fantasy, was actually the first book I sold to DAW, back in 2013, but it was part of a three book deal. DAW’s publishing schedule was such that there was a gap in the science fiction schedule before the fantasy one, so Empire of Dust ended up being published first. The order of writing, however, was Empire, Winterwood, and Crossways.

Winterwood-smallConfused? I don’t blame you.

Let me backtrack. The road to publication is often slow and tortuous. Many of us who eventually make it have a drawer full of completed books before getting the magic offer from a publisher. These aren’t necessarily bad books or rejected ones, but ones that have not been on the right editor’s desk at the right time. The difference between a published writer and an unpublished one is often, simply, that the unpublished one gave up too soon. I started writing my first novel in the 1990s without any hope of finding a publisher, and with no knowledge of how to go about it, even if I’d been brave enough to try. That, however, was all about to change – mostly because of the internet. Once I got online in the mid 90s I connected with real writers via a usenet newsgroup called misc.writing, and learned all the basics about manuscript format and submission processes. (And yes, I’m still in touch with some of those very generous writers two decades later.) While all this was going on I finished a couple of novels and made my first short story sale.

The two early novels, at first glance, were second world fantasies, but the deeper I got into them the more I realised that they were actually set on a lost colony world. There are places where science fiction and fantasy cross over to such a degree that it’s hard to see where the boundary is. My lost colony world had telepathy but no magic. So thinking about it logically, how did that colony come to be lost? What put telepathic humans on to a planet and then kept them there, isolated from, and ignorant of, their origins?

That was the question that I started writing Empire of Dust to answer (though it may take all three Psi-Tech books to do it). Because the story involved planets, colonies and space-travel, I was suddenly writing science fiction. I don’t write hard, ideas-based SF. I’ve always been far more interested in how my characters’ minds work than what drives their rocketships, though I’ll always try to make the science sound plausible if I can.

Characterisation – that’s always the crux of the matter for me. Take interesting characters and put them into difficult situations and see what they do. It doesn’t actually matter whether they are in the past or the future, or even on a secondary world, what matters is that the characters grow and develop via the story to overcome problems and reach a satisfactory conclusion. Well, OK, the setting matters, but it’s not always the first thing that hits me. The setting and the detailed worldbuilding grows around the characters and weaves through the story, adding context and interest, and sometimes becoming a character in its own right.

Untitled-6

So Empire of Dust, in a much earlier form, was finished in the late 90s and then began the rounds of publishers’ slushpiles. Remember what I said about persistence? Well, I’m dogged, but not always very pushy. Empire sat on one editor’s desk at a major publishing house for three years after the editor in question had said: ‘The first couple of chapters look interesting. I’ll read it after Worldcon.’ It took me three years to figure out I should withdraw it and send it somewhere else. Then the next publishing house it went to took another fifteen months. Those kind of timescales can eat up a decade very quickly. (I know one author who took to sending her languishing submissions a birthday cake after a year.)

In the meantime I kept on writing. It just so happened that the next three books were fantasies unrelated to each other: a retelling of the Tam Lin story aimed at a YA audience; a fairly racy fantasy set in a world not dissimilar to the Baltic countries in the mid 1600s, and a children’s novel about magic and ponies (not magic ponies). Why fantasy? I think I instinctively wanted to widen the scope of what I was doing to take in a wide variety of settings, however it was still mainly dictated by the characters.

If story and character are a universal constant, surely the difference between writing science fiction and fantasy is all down to worldbuilding. Right? Uh, well, maybe…. Science fiction can (to a certain extent) be fuelled by handwavium based on the accumulated reader-knowledge of how SF works. SF readers have an idea of how physics can be bent without being completely broken, whether you’re talking about the physics of Star Trek (warp-drives, photon torpedoes), or the hard SF of Andy Weir’s The Martian (which I love, by the way). When you write fantasy, you don’t have Einstein to fall back on. You have to work out how your fantasy world works from the ground up. If there’s magic, the magic system has to be logical and not contradictory (unless you build in a reason for the contradictions). If it’s set on a secondary world you might have strange creatures, races other than human, or even gods who act upon the world or the characters. Though, come to think of it, aliens, strange flora and fauna, and even ineffable beings are obviously common to science fiction as well. And when I said fantasy doesn’t have Einstein to fall back on, it does have the accumulated folklore of several millennia to point the way.

I think I’ve just talked myself round in a circle. So far, so similar.

So I started my next project, Winterwood, around 2008. By this time Empire of Dust had had three near misses with major publishers, but was still doing the rounds.

Winterwood almost wrote itself. I had the first scene very firmly in my mind – the deathbed scene – a bitter confrontation between Ross and her estranged mother. I wrote it to find out more about the characters and their situation. Ross hasn’t seen her mother for close to seven years since she eloped with Will Tremayne, but now her mother is dying. About halfway through the scene Ross’ mother asks (about Will): ‘Is he with you?’ Ross replies: ‘He’s always with me,’ and then follows it up with a thought in her internal narrative: That wasn’t a lie. Will showed up at the most unlikely times, sometimes as nothing more than a whisper on the wind. That was an Ah-ha! moment. I realised that Will was a ghost. Ross was already a young widow. That led me deeper into the story and gave me another character, Will’s ghost – a jealous spirit, not quite his former self, but Ross is clinging to him because he’s all she has left. That sets the scene nicely for when another man finally enters Ross’ life, but the romance is only part of the story. Ross inherits a half-brother she didn’t know about, and task she doesn’t want – an enormous task with huge consequences. There are a lot of choices to be made, and no easy way to tell which are the right ones. Ross has friends and enemies, some magical and some human, but sometimes it’s difficult to tell them apart. Even her friends might get her killed.

When that first scene came into my head, it could have been set in any place, any time. Parents and their children have been disagreeing and falling out for as long as there have been parents and children and, I’m sure, until we decide to bring up all our offspring in anonymous nurseries, it will continue well into the future. Ross took shape as I wrote, and I realised it was set in the past, or a version of it. In her first incarnation Ross was a pirate rather than a privateer, but I wasn’t sure what historical period to set the book in. The golden age of piracy was really in the 1600s, but I wanted to set this slightly later, so I decided that 1800 was a good time to play with. It’s a fascinating period in history with the Napoleonic Wars about to kick off in earnest, Mad King George on the British throne, the industrial revolution, the question of slavery and abolition, and the Age of Enlightenment. Of course I added a few twists, like magic, the rowankind and a big bad villain, who is actually the hero of his own story, though that doesn’t make him any less dangerous to Ross.

Historical fantasy is yet another subset of F & SF. If you’re writing in a specific historical period, you can make changes to incorporate your fantasy elements, adding magic for instance, or tweak one historical, point, but then you have to make sure that there’s enough solid historical background to make the rest of it feel authentic. You’re not necessarily looking for truth, but you are hoping for verisimilitude. I’m an amateur historian, not an academic one, but I did a lot of research: reading, museums, studying old maps and contemporary photos. I have several pinterest boards devoted to visual research, costume (male and female), ships, transport and everyday objects. Whenever I find something interesting I pin it for later consideration.

Crossways-cvr-400So where did we leave the publishing story? Oh, that’s right, Empire of Dust was doing the rounds of publishers’ slushpiles. While that was happening I submitted Winterwood to DAW and after about three months got that phone call that every unpublished author wants. Sheila Gilbert said: ‘I’d like to buy your book.’ One thing turned into another and before long I had a three book deal. As I said earlier, Sheila decided that Empire of Dust would be the first book out, even though it had been Winterwood that had initially grabbed her attention. Then she ordered a sequel to Empire, which was the book that became Crossways. If you want me to talk about writing a book to order, sometime, that would be another post altogether. Suffice it to say that Crossways came out in August 2015 and allowed me to take the stories of Cara and Ben to another level and move the setting from the colony planet to a huge, and vastly complex, space station, beautifully illustrated on the book’s cover by Stephan Martiniere.

Getting a book from writer to store shelf is a multi layered process. There’s the writing and then the edit – which usually means some rewriting with additions. The once the final story has been accepted as finished it goes through copy-editing where clunky prose and spelling mistakes are smoothed over, and in my case, my British English is translated into American. Once the copy edits have been done then next part that I’m involved in is the page proofing, the final check after the book has been put into its finished form. This is the last chance to catch typos and brainos, but there’s no real opportunity to make big changes.

During the various editing processes there are gaps while your editor reads and considers, or the copy editor does his or her thing, so you tend to be working on other stuff while you’re waiting. The beginning of one book overlaps the editing process on the previous one and will in turn be at the editing and copy-editing stage when you’re just beginning to write the book after that. So, you see, it’s not like you have the luxury of working on one book at a time. The whole process is plaited together, fantasy and science fiction running alongside each other.

Winterwood comes out on Tuesday 2nd February. I’m currently writing Silverwolf, its sequel, which is due out late 2016 or early 2017. After that I’m contracted to write a third Psi-Tech novel (the aforementioned Nimbus), so it’s back to another space opera to follow on from Empire of Dust and Crossways. After that I’d like to write a third Rowankind novel. I already have ideas and there will be a few loose ends at the conclusion of Silverwolf, though, don’t worry, I never leave books on cliffhangers.

So the transition between science fiction and fantasy is not neatly delineated. It’s all mushed up together in both my writing timeline and in my brain. On the whole I just write stories set in different worlds. Some of them happen to have rocket ships, and others have magic, but all of them have characters who have adventures, relationships, and make choices, good and bad. I’m happy hopping between the future and the past, and I’m super-happy that my publisher has given me the opportunity to be an author who writes both SF and F.


You can keep current with all Jacey’s news over at her website.

P.S I’ve just finished reading Winterwood and can recommend it as highly as the Psi-Tech Novels.

Posted in diversity in SFF Equality in SFF forthcoming fiction good stuff from other authors public appearances Short fiction & anthologies

Fight Like A Girl – the anthology and the launch event!

I honestly cannot recall what started that particular Twitter conversation. I’m guessing it was probably something about ‘fight like a girl’ being used as some throwaway insult, prompting derision from the very many of us women with hands-on experience of a broad range of martial arts and skills. Somehow – rather splendidly – the discussion morphed into ‘how about an anthology…?’

The rest is history. The future is this splendid book from Grimbold Books, who ask

“What do you get when some of the best women writers of genre fiction come together to tell tales of female strength? A powerful collection of science fiction and fantasy ranging from space operas and near-future factional conflict to medieval warfare and urban fantasy. These are not pinup girls fighting in heels; these warriors mean business. Whether keen combatants or reluctant fighters, each and every one of these characters was born and bred to Fight Like A Girl.

Featuring stories by Roz Clarke, Kelda Crich, K T Davies, Dolly Garland, K R Green, Joanne Hall, Julia Knight, Kim Lakin-Smith, Juliet E McKenna, Lou Morgan, Gaie Sebold, Sophie E Tallis, Fran Terminiello, Danie Ware, Nadine West “

Fans of The Tales of Einarinn might like to note that my story, ‘Coins, Fights and Stories Always Have Two Sides’ takes place in during the Lescari Civil Wars, before the events of the Chronicles of the Lescari Revolution.

When can you get hold of a copy? Well, we’re launching the anthology with an event in Bristol on Saturday April 2nd from 1-5.30pm, at the Hatchet Inn, 27-29 Frogmore St, Bristol, BS1 5NA in association with Kristell Ink and Bristolcon. (Isn’t the collaborative, supportive nature of SF&F great?)

It’ll be a sociable and fun afternoon including swordplay and display, discussing the role of women in SF&F (both as characters and authors), excerpts from the book, and a buffet. Whether you’re a budding writer, established author or genre fan, there will be something for everyone!

You can book tickets here – please note that the £5 is to cover the cost of the buffet (and the 95 pence is Eventbrite’s administration fee). Overall, the event is being funded by the Bristolcon Foundation.

I’m really looking forward to it. See you there, to help fly the FLAG?

Posted in creative writing good stuff from other authors

Creative writing articles – the latest link & a new permanent webpage to round up the rest

I’ve had a couple of invitations recently to write guest articles on different aspects of creative writing. You can find the first of them here at the SciFi Fantasy Network where I outline how I learned vital lessons about getting feedback, thanks to NOT getting published twenty years ago.

So that’s the first thing. Head on over and read that and feel free to pop back and let me know what you think. Meantime, on to the second thing here.

Looking for inspiration for these posts, I asked folks what would interest them and got a fine range of responses. Though in some cases, I thought, ‘hang on, haven’t I already written about that topic?’

A little research soon indicated that well, yes, I might well have written such an article but those pieces are not necessarily straightforward to find, especially when I wrote them over a decade ago!

It struck me pretty forcefully that a round-up was in order. I soon discovered that I’ve had good many and varied things to say over the years, but rather than bludgeon you with an endlessly scrolling blog post, a separate list would be more wieldy.

So here’s a dedicated page on the site to make everyone’s life that bit easier.

There’s a good range of reading for you to browse and dip into at your leisure, in roughly reverse chronological order, which is to say, the most recent at the top, oldest at the bottom, and including guest pieces by me elsewhere.

Below that you’ll find links to guest posts from other writers that have appeared on this blog.

Enjoy!

Posted in creative writing good stuff from other authors Guest Blogpost

Guest Post – Tricia Sullivan on World Building and the Kobyashi Maru

Tricia Sullivan has a new book out this week, Occupy Me, and I think it’s fair to say her award-winning, idea-driven SF is worlds away from my own style of epic fantasy fiction. And yet, as is the case with a good many writers whose work is nothing like mine, we have a good few things in common; the foundation for our friendship and mutual respect. One of those things is a background in tabletop and computer gaming and Tricia’s written a fascinating article examining the relationships between that style of world building and truly creative writing.

Once you’ve read it, I’ll be very surprised indeed if you’re not prompted to find out more about Tricia and her work – if you’re not already familiar with her books!

TS-OccupyMe

“Kobiyashi Maru

Whenever somebody says ‘worldbuilding’ I think of Gary Gygax straight away. I think of polyhedral dice, graph paper maps for dungeons, hex paper maps for outdoors. I think of the languages I tried to invent and all that other good, ooky stuff.
I was a first-generation D&D player. My brother bought it in a box in 1979. I was in fifth grade, same year I read Dragonsinger, and I remember being genuinely scared by the giant spiders and ghouls in the sample dungeon. There were hardly any modules back then, so if you gamed you really had no choice but to make it all up yourself. D&D was a great enabler of storytellers. Its codification, numeration and classification of every damn thing both encouraged worldbuilding—by providing scaffolding—and also inhibited it—because D&D turned reality into a Lego set.

Don’t get me wrong—I’m very fond of Lego, but you have to admit the results are always pretty…well…square. D&D was square like that, too. I hated how designing anything in it was the equivalent of filling out 40,000 pages of requisition forms, ticking boxes all the way.

When you are building worlds, sometimes you want Lego, but other times you want Play-doh. Sometimes you want to be able to bend it and squish it. In the pre-digital era it used to be possible to express things without having to first establish the rules and the codes. I don’t think it’s a coincidence that D&D was coming in at the same time as Apple and Atari—it was more flexible than writing code, but at heart the game was all about the rules. And taken to the limit, the rules of the world can become more important than the thing you are trying to do.

Fictional worldbuilding is like that, too. You want the story to take flight in the reader’s imagination, but you never want the reader to see the billions of robots running around behind the scenes pulling leavers and heaving things into position. You’ve got to convince the reader they are immersed. How do you do that? I reckon you have to play with what people already know about the world—but of course, most of us don’t know very much! It’s interesting to me that one of the least conventional writers I can think of, Diana Wynne Jones, nevertheless authored ‘The Rough Guide to Fantasyland’ as a plea for at least a little rigour. To work well, fantasy has to stand on the shoulders of reality.

But what does rigour even mean, these days? Culturally, we have a certain D&D-based shorthand when it comes to kingdoms, quests, character classes and expectations—all mainstreamed thanks to video games. These archetypes are pretty distorted and some of them are tired as hell, but whether the shorthand is played straight or torqued in some way, it’s pretty much embedded in the DNA of SFF across all the platforms that now deliver SFF content.

The shorthand can be a great facilitator. As a writer, it’s not hard to use a prefab world and tweak it a little for your own purposes. It doesn’t take a big deviation in initial conditions from the world as we know it to a world that seems strange and new. Once you open up the toolbox (of environment, economic systems, biological structure, culture, history, yadda yadda yadda) you have endless permutations at your disposal to experiment with ‘what if’ and to run simulations—alternative worlds to our own, if you will. This is the primary function of imaginative play. It is also very hard work.

But causal extrapolation isn’t the end game, at least not for me. In fact, it’s often a trap, a dead end, an unwinnable situation. No, the end game is imagination. The end game is magic.

Real magic—if I can indulge in the oxymoron—isn’t systemized. It’s outside our understanding, by definition. It comes out of flashes of insight, surprise, transformation. To make those kind of fireworks go off in someone’s mind is a very tricky business, and I’d argue that to make it happen as a writer, you need total control and this includes knowing when to lose control. When to let go of the wheel. A world you’ve built becomes its own organism, has its own mind, and to give it lift-off there’s a point where you throw out the rules, throw out what you think you know, and let the thing take you where it needs to go.

Gaming doesn’t teach this, and as far as I know it’s not in the Dungeon Master’s Guide, but I’ll bet artists know what I’m talking about because they build worlds, too—that’s what art is. Even as it’s using rules, art is a protest against the rules.

If you really want to fly, then just for a moment, get meta. Don’t accept the limitations you’re given. Reprogram the fucking computer that your world is running on. Beat the Kobiyashi Maru.

The dice and the graph paper will still be there when you come down.”

You can find out more about Tricia, her writing and this book in particular, over at her website

Posted in good stuff from other authors Publishing & the Book Trade

So many authors are getting their backlists out as ebooks!

As an aside from flagging up my own books, it’s great to see so many authors making their backlists available as ebooks now, and by a variety of routes.

Just this week, Kristine Smith’s Code of Conduct comes out again, courtesy of Book View Cafe – an authors’ co-operative which you really should check out for new and backlist work from any number of excellent writers.

One reason Code of Conduct particularly caught my eye is I reviewed the original paperback release, so if you’re curious you can read what I thought of it here

Smith-CodeofConduct

Other writers such as Liz Williams and Kate Elliott are partnering with companies like Open Road Media.

Elsewhere, authors are epublishing independently, with all the fun and games that entails. Walter Jon Williams’ experiences making his Praxis novels available as ebooks for UK readers make for an interesting read. The full – and impressive – list of his works now available is here. Go, browse, it’ll be well worth your while.

Glenda Larke’s Isles of Glory trilogy and a standalone Havenstar are now available from the usual ebook outlets and similarly well worth checking out. To learn more about Glenda, visit her blog and her website.

Likewise Martha Wells has made her four out of print books available via Kindle, Nook, Kobo, iBooks, etc. That’s The Element of Fire, City of Bones, The Death of the Necromancer, and Wheel of the Infinite. Incidentally her Raksura novels are very well worth reading, as is her blog where she regularly posts quick updates/reviews of recent fantasy fiction.

So if there’s an author whose early work you’d really like to get hold of, it really is well worth keeping your eyes open, checking in with their websites from time to time, maybe running a few web searches, to see what you turn up.

Feel free to add details of other authors’ backlist availability in comments.

Posted in forthcoming fiction good stuff from other authors Guest Blogpost

Guest Post – “Death by a Thousand Shortcuts” according to Sean Williams

As well as getting out and about talking about things elsewhere on the Net, I’m inviting other authors to share their thoughts here to entertain you. This week, Sean Williams has obliged with a particularly interesting piece taking the long view of the writer’s life.

Sean Williams was born in the dry, flat lands of South Australia, where he still lives with his wife and family and a pet plastic fish. He has been called many things in his time, including (somewhat ostentatiously) “the premier Australian speculative fiction writer of the age” (Aurealis), the “Emperor of Sci-Fi” (Adelaide Advertiser), the “Lord of the Genre” (Perth Writers’ Festival), and the “King of Chameleons” (Australian Book Review) for the diversity of his published output.  That output includes over forty novels for readers all ages, one hundred-plus short stories across numerous genres, the odd published poem, and even a sci-fi musical. He also likes making up new words. He is a multiple recipient of the Aurealis and Ditmar Awards and has been nominated for the Philip K. Dick Award, the Seiun Award, and the William Atheling Jr. Award for criticism. He received the “SA Great” Literature Award in 2000 and the Peter McNamara Award for contributions to Australian speculative fiction in 2008. His latest series are Troubletwisters, a fantasy for middle grade readers co-written with Garth Nix, and Twinmaker, a near-future thriller for young adults (and old adults too). Over forty bonus short stories set in the Twinmaker universe are available online here. In 2014, Sean and Garth co-authored the third novel in the New York Times bestselling Spirit Animals series, Blood Ties.
Sean Williams was born in the dry, flat lands of South Australia, where he still lives with his wife and family and a pet plastic fish. He has been called many things in his time, including (somewhat ostentatiously) “the premier Australian speculative fiction writer of the age” (Aurealis), the “Emperor of Sci-Fi” (Adelaide Advertiser), the “Lord of the Genre” (Perth Writers’ Festival), and the “King of Chameleons” (Australian Book Review) for the diversity of his published output.  That output includes over forty novels for readers all ages, one hundred-plus short stories across numerous genres, the odd published poem, and even a sci-fi musical. He also likes making up new words. He is a multiple recipient of the Aurealis and Ditmar Awards and has been nominated for the Philip K. Dick Award, the Seiun Award, and the William Atheling Jr. Award for criticism. He received the “SA Great” Literature Award in 2000 and the Peter McNamara Award for contributions to Australian speculative fiction in 2008. His latest series are Troubletwisters, a fantasy for middle grade readers co-written with Garth Nix, and Twinmaker, a near-future thriller for young adults (and old adults too). Over forty bonus short stories set in the Twinmaker universe are available online here. In 2014, Sean and Garth co-authored the third novel in the New York Times bestselling Spirit Animals series, Blood Ties.

A funny thing happened on the way to finishing my first novel.

I realized that writing is hard.

Every writer has that epiphany. It’s important because without it we’re doomed never to improve. If writing a first novel seemed easy to you, then you’re either a flat-out genius or you weren’t paying attention. Hint: there are precious few people in the former category.

Saying that writing is hard is not to say that it can’t also be fun. It can also be all-consuming, therapeutic, any number of other things. But it’s tricky getting the words in the right order. Imagine lining up 80,000 dominoes so they’ll fall exactly the right way. (If you’d done that in the 70s, that would’ve earned you a world record.) Why should it be any different with words? Not to mention the fact that words come in all different shapes and sizes, and fall in so many different ways . . .

The good news is that, as with everything, you get better with practice. I learned this by writing a second novel, and a third. I sold my fifth, and I kept writing. By book ten or so I began to suspect that I had grasped the basic premise of the novel as a thing one spins out of nothing, as opposed to something one buys in a bookstore, fully formed. My books were being picked up by publishers, and they were even occasionally winning awards and appearing on bestseller lists. Practice was demonstrably making better.

And then, around book twenty, another funny thing happened.

It came upon me suddenly that, when writing, I wasn’t really thinking about stuff that had caused me great concern back when I was new. Sentence structure, dialogue, metaphors . . . all that stuff seemed to have vanished from my conscious process, leaving me feeling as though I was mechanically stringing words in a line. It didn’t feel hard anymore.

Fearing self-delusion (and the collapse of my career) I immediately stopped to read the ms over from the beginning, braced for the terrible news that I would have to find something else to do with the rest of my life. Interpretive dance, perhaps.

What I saw on the page amazed me.

Sentences were shaped, dialogue was natural, metaphors were not just present but effective . . . Where had all this come from? If I hadn’t written it, who had?

The answer is obvious in retrospect. My subconscious, honed by more than a decade of producing publishable material, was beavering away even when it felt as though the words were pouring forth without effort. Writerly chores had become instincts that I barely needed to think about anymore.

I had grown a writer-brain inside my ordinary brain. To get it working all I needed to do was give it a nudge like a clockwork toy and let it wobble across the page.

Having a writer-brain felt like a levelling-up gift from my former self. It was as though I’d finished an apprenticeship. Or built a supercharged motor. Now I could get into the driver’s seat and peel out.

It was around then that I started experimenting in new ways, doing things like having characters speak solely in the lyrics of British electro pioneer Gary Numan or trying to create my own religion Writing is supposed to be hard, I figured. Playing it safe is the art-killer.

And while this is absolutely true, I don’t think it’s true in the way I thought it was back then. Because another funny thing happened just recently, this time around my forty-third novel . . . something I’m still coming to terms with.

Aside: Let me just say that writing careers are like the words they’re made of, in that each is unique. There are lots of different trajectories across the creative landscape. I like to write lots of different kinds of things and I like to write quickly. It’s possible I would’ve written better if I’d written more slowly, but it’s equally possible I would’ve gotten bored and pursued that dance career. You’re not going to tell me that I’m a failure for churning out so many books just like I’m not going to tell you that you’re a failure for having fewer. Or more. Or whatever. You measure your successes and failures your way. You’re on your own journey. We’re waving as we go by, checking out each other’s scars.

I say this because, whether you’re a career writer who’s written forty books or four, you might one day go through a year like the one I’ve just had, where I sincerely felt as though I’d forgotten how to write novels. Not short stories, film scripts, or poems (I was never particularly good at the last). Just novels. And it wasn’t that I had suddenly lost the ability to string a sentence together or any of those basic skills. The writing-brain was still there. I had simply forgotten how to maintain it.

To go back to the car metaphor, it was as though I’d built a Lamborghini from scratch, but then done nothing but drive it around. I hadn’t tuned it. I hadn’t changed the oil or the tyres. I had relied on my subconscious to do the work without realizing that it was getting tired and I was getting lazy.

And eventually, after one lap too many, the engine light came on, a puff of black smoke coughed out the exhaust pipe, and everything juddered to a halt.

There’s nothing as startling as running headlong into a glass wall. It took me months to work up the courage to try again. In the meantime, I read a bunch of wonderful books and experimented with new forms, which might be the equivalent of getting back under the hood and replacing the spark plugs (I don’t know that much about cars, to be honest). I began to pay closer attention to what I was doing, and noting where mental shortcuts were causing problems I wasn’t seeing, because if the process of creation is subconscious, then sometimes our critical engagement with those creations is out of our conscious control. Which is bad. We can’t fix what we don’t understand.

Me and my writer-brain, I realized, we’re like an old married couple. We grew apart. That’s what happens when you take each other for granted. Every relationship requires nurturing, even your relationship with your art, and I forgot that, to my detriment.

When my writing-brain started up again, I found it to be just as capable as before . . . but different, which I guess is inevitable after a year of fallow time and introspection. In that frustrating time, I learned a lot about myself, about the kind of stories I like and the stories I want to tell.

Writing is hard. It takes effort and concentration. There’s no right way to do anything, only the way that works right now–which may never have worked before and might not ever work again.

But that’s not a disincentive. Not at all. Because if funny things didn’t keep happening to me along the way, my writing career might start looking a lot like work . . .

Sean’s new book, Hollow Girl is the conclusion to the Twinmaker trilogy, hailed as “mind-boggling” (Locus), “a philosophical marathon” (Kirkus), and “a gripping sci-fi story of friendship, identity + accidentally destroying the universe” (Amie Kaufman).

And just look at that cover art! (Click to see it full size)

HollowGirl-HC-Cover

Posted in good stuff from other authors supporting the SFF community

Supporting Rochita.

Rochita Loenen Ruiz is a brave, generous and talented author and all round lovely person. She has suddenly, tragically lost her beloved husband, the father of her two young children, to an ultimately fatal heart attack.

We cannot comprehend her bereavement. But we can understand the practical challenges she and her family will face in the next little while. That at least is something we can help with.

A fundraising campaign has been set up by her closest friends via GoFundMe

As you will see on clicking through, an array of writers and publishers are offering rewards by way of thanks to those offering their support. The number of us doing this (as well as putting our hands in our own pockets) is testament to the very high regard Rochita is held in, within our community.

For my part, if you can offer some donation, however modest, you’ll be in with a chance of winning an ebook bundle of all five Tales on Einarinn, or a hardcopy set of the Chronicle of the Lescari Revolution trade paperbacks. I’ll cover the cost of posting those, not the fundraising campaign, to wherever in the world.

Posted in creative writing good stuff from other authors

Links to three things well worth checking out thanks to my fellow writers

Well, my plans for the week were comprehensively revised when a Treasury meeting came up at short notice. So that was Monday afternoon and Tuesday claimed by VATMOSS and EU digital VAT issues. Story of my life at the moment…

Thankfully the Internet is full of fascinating things courtesy of my fellow writers.

Like this fabulous cover reveal from Stephanie Burgis for her first adult historical fantasy novel. It looks intriguing – that’s both the book and the cover.

Meantime C.E.Murphy is thinking about writerly advice and procrastination and suchlike. Do go and find out what she means by ‘just putting the handles on cups’.

Catie’s also hosting a great guest post from Chaz Brenchley about his new Patreon project. Find out what’s happened since he had this thought…

“Y’know, if Mars were a province of the British Empire, the Chalet School would so have a sister foundation there…”

It’s already established in the canon that boys are sent home to the great boarding-shools of England; but aethership journeys are expensive, and space is at a premium. Of course they’d want to educate their girls locally, oh yes…

(And if the notion of Mars as part of the British Empire, and’Chalet School’ means nothing to you, that’s explained as well).

So that’s enough to be going on with, until later this week when I will finally make good on all those long-held promises of new material about the Aldabreshin Archipelago! Honest!