ConFusion 2021 – an online Eastercon

So that was an interesting experience. I had a lot of fun catching up with pals I haven’t seen for far too long in Gathertown – but I was evidently running the optimum software on a relatively new, hi-spec computer – I know other folk had serious issues with access.

I had some interesting panels which turned into really good conversations – but online panels are much harder work than in-person events, and having no sense of an audience was disconcerting. Plus lack of info on the tech requirements beforehand and ongoing tech issues made for added stress I could well have done without, especially given the heightened level of background stress we’re all living with at the moment.

I watched some very good panels and talks, and being able to catch up with recordings of panels I’d had to leave early because of my own programme commitments was a real plus – but it’s very frustrating trying to decide how long to spend looking at a black screen when you have no idea if the thing you want to see is going to happen in the next two minutes or not at all.

The online art show was wonderful! My reading went very well, and seeing there were actually people there plus a bit of Q&A made for a thoroughly enjoyable session.

Please note – none of these observations are in any sense a criticism of the phenomenally hard working programme, tech and ops teams who did an amazing job in the face of multifarious challenges. There would have been no event without them.

Please also note I’m not getting involved in any of the debates about how things went, here or elsewhere. There are more than enough conversations ongoing. Let’s hope those lead to future conventions capitalizing on the good as well as learning where different decisions beforehand would have led to better outcomes.

Right, back to work 🙂

Author: Juliet

I’m a British fantasy author living in the Cotswolds, UK. Loving history, myth and other worlds since I first learned to read, I’ve written fifteen epic fantasy novels so far. The Thief's Gamble began The Tales of Einarinn in 1999, followed by The Aldabreshin Compass sequence, The Chronicles of the Lescari Revolution, and The Hadrumal Crisis trilogy. The Green Man's Heir was my first modern fantasy rooted in British folklore, followed by The Green Man’s Foe and The Green Man’s Silence. I write all sorts of shorter stories including forays into dark fantasy, steampunk and SF.

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