Posted in creative writing culture and society Hadrumal Crisis The Tales of Einarinn

Religion in Einarinn

Reading Kameron Hurley’s guest post earlier this week has set me thinking about the way I’ve created and used religion in my own fantasy writing.

When I wrote The Thief’s Gamble, I didn’t want gods or prophecies or anything similar playing a part in the action. I wanted this to be a story about people risking themselves for other people, for friendship and duty and similar personal motives. So there were definitely going to be no gods on stage, no holy inspiration or edicts from on high. Most especially, and absolutely, magical power, whether that was elemental or aetheric, was not going to stem from divine favour. I also know people of genuine personal faith, who find fantasy fiction with gods playing an active part in the narrative problematic. Given the stories I aim to tell, there’s no need for me to give such offence to folk of sincere belief.

On the other hand, if I was creating a believable fantasy world, I knew there would have to be gods. There have always been gods, and plenty of them, and throughout human history, that’s caused all manner of strife. I find fantasy worlds with a sole religion with everyone believing in it, unquestioning, as problematic as Kameron.

So I sketched out the Einarinn pantheon, drawing on my studies into ancient Greece and Rome and what I’ve picked up here and there about sundry other cultures. Anthropologically speaking, the impulse to create deities seems driven first and foremost by the human desire for explanation and comprehension of the world around us, and then by hope for some sort of control over the unpredictable shocks of nature and whatever terrors might be lurking beyond the circle of light from the fire. So Einarinn has a sky god, Saedrin, a sea god Dastennin, a harvest goddess Drianon, and a god of death, Poldrion, to mention just a few.

But just as I didn’t want to use a single deity and default to a religion that might just as well be Christianity, Judaism or Islam with the serial numbers filed off, I didn’t want these invented deities to default to being Zeus, Poseidon, Demeter or Hades with a shave and a different haircut or new dress. So I invented more deities; Ostrin, god of hospitality and healing, Arimelin goddess of dreams, Halcarion, goddess of luck and love, Raeponin god of justice, Larasion goddess of the weather, Talagrin, god of the hunt and wild places, Misaen the Maker, god of artisans, and Maewelin the Winter Hag. Oh and Trimon the Wanderer which was useful when I came to allocate the different gods and goddesses to the seasons and festivals of the Tormalin calendar and found I had one left over. It seemed fitting that the Traveller’s God wouldn’t be tied down like that.

As I wrote the books, I drew on classical customs with regard to shrines and priests and local cults to create rituals and religious observance that doesn’t rely on any centralised system or hierarchy. I drew on the wide variety of degrees of faith among people I know day to day; to give some characters sincere belief, while others are variously sceptical to a greater or lesser extent while the rest simply adopt unthinking observance without ever really questioning the faiths of their fathers and mothers – and that’s all fine with me. As far as I am concerned, religion should always be a matter of personal exploration and private conviction.

What I found particularly interesting and rewarding as I wrote successive books was reverse-engineering the cultural history of these different gods and goddesses, as the various races of lowlands, uplands and woodlands blended in the Tormalin Empire. As it turned out, Saedrin, Ostrin, Poldrion, Dastennin, Raeponin, Drianon and Arrimelin were originally Old Tormalin deities while Halcarion, Larasion, Talagrin and Trimon were from the Great Forest, one for each season. Maewelin and Misaen are the original Mountain deities and that’s interesting, isn’t it; a dual vision of the divine. Once I had all that clear in my own mind, I could add depth and interest as the Tales of Einarinn unfolded by having different characters’ attitudes to different deities drawn from their varied cultural backgrounds.

But what about the Aldabreshi? They have no gods at all, and that was a conscious decision I made to mark them very firmly as The Other as far as the mainlanders are concerned, to make a central tenet of their lives completely incomprehensible to those who’ve grown up with the Tormalin pantheon.

On the other hand, the Archipelagans would still have that universal desire to find order and as measure of control over the natural world. So I drew on another tradition from my classical studies; belief in omens and portents. Once again, that worked better and better as I developed the concept, most fully in The Aldabreshin Compass. For instance, I wanted the Archipelagans to have some skills and talents well in advance of the mainland, because Other definitely wasn’t going to mean Lesser, not in my world. So as I developed the customs and practise of Aldabreshin stargazing alongside the many, many other systems of fortune telling I discovered, it became plain that the Archipelagans would be the foremost mathematicians of this world, as well as notable craftsmen with lenses, gears and other skills needed to make astrolabes and similar instruments.

As with the Tormalin deities, the effects of what I’d invented on my characters’ everyday lives soon became apparent in unexpected ways. The power of prediction became a significant aspect of the absolute authority of the Aldabreshin warlords. That was a sharp, two-edged sword, open to manipulation and abuse as well as laying obligations for all to see, on these supposed all-powerful rulers. Especially as the cultural imperative of belief in omens and portents offered up similarities with oppressive nature of the worst of medieval Catholicism. Wasn’t that intriguing? So wouldn’t it be fascinating if a central character lost his faith? Especially if he was someone who absolutely couldn’t let that apostasy become known. That added a whole further dimension to that particular series.

Religion continued to be one of the elements I used to enrich the background of the Chronicles of the Lescari Revolution and The Hadrumal Crisis. One thing that became more and more apparent was that mages are by and large, godless. When I realised that had become so, I had to work out why it might be. Well, the mageborn mostly come from other places as teenagers, sent to Hadrumal to get their dangerous talents well away from ordinary people. Some might bring familiar religious observance from home but I guessed most wouldn’t.

Add to that, when you have real, demonstrable power over the elements that make up the world, when the Cloud Masters and Flood Mistresses can control the weather as they wish, while the Stone Master and Heath Mistress can reshape the very land itself with earthquakes and eruptions, there’s not much room left for wistful wishing for divine intervention. And that becomes interesting of itself, considering the arrogance that can make wizardry so dangerous.

Then there’s another element in Hadrumal’s godlessness which I’ve barely referred to. It’s one of those bits of world-building which an author always knows but since it’s not directly relevant to any particular story, there’s been no great need to mention it. The wizard city of Hadrumal was founded by the first Archmage, Trydek. He was from Mandarkin, a harsh country with a brutal culture that’s never even been seen by anyone reading my stories. It lies to the north of Solura, which is another very different culture to the Tormalin Empire, which has become more familiar, most particularly in the Hadrumal Crisis books. What do readers know about Soluran religion? Very little so far. They don’t have gods or goddesses either, but they do have religious orders, centred on houses founded by notable practitioners of Artifice, the aetheric magic that scholars and rulers in the lands that once made up the Tormalin Empire are keen to rediscover. The aetheric magic that the Sheltya, the guardians of lore in the Mountains dividing Mandarkin and Solura, are determined to control.

What does all that mean? Well, if I get the opportunity to write a series focusing on these as yet unexplored regions and peoples, no doubt we will all find out!

Posted in ebooks The Tales of Einarinn

The Gambler’s Fortune – Livak’s back on the road with old friends and new enemies.

By the end of The Swordsman’s Oath, it was apparent that now the initial mystery of those eerie artefacts had been solved, people were going to want to know a lot more about the ancient magic, Artifice, which had created them. People meaning both readers and the characters in this unfolding narrative; the Archmage and the Tormalin nobility in particular. Livak certainly wouldn’t pass up the chance for whatever profit was to be made doing this. Ryshad on the other hand, would surely be recalled to serve his sworn master’s interests. Was there a way they could do both together? Or would it be more interesting to have them go their separate ways, not least to discover whether the lure of their former lives would be stronger than their attraction to each other? I decided that would be much more interesting, for the readers and for me as a writer.

So where would Livak find some ancient lore that learned wizards and scholars in a mighty prince’s pay would overlook? One thing that’s long interested me is the way odd fragments of knowledge are carried down through the generations in oral traditions, from Homer to English folk songs. Since I’d already mentioned Livak’s father was a travelling minstrel, that was a plausible thing for her to notice – while mages and Tormalin archivists would doubtless dismiss the idea as readily as former generations of Oxford dons. Furthermore, this would give me an opportunity to look more closely at the Forest Folk, to challenge some unrealistic conventions of epic fantasy about merry life in the greenwood, and to explore Livak’s relationship with her father’s people. Would she be accepted if she found them, or was she going to be caught between the two sides of her heritage, neither one nor the other?

Would she set out on this quest alone? Hardly. While Livak is determinedly independent, she has never been a loner, relying on a network of friends and allies across Einarinn. So who would she call on now that Halice isn’t at her side? The obvious choice was Sorgrad and his brother Sorgren (commonly called ‘Gren to avoid confusion and a lifelong lesson to authors not to give characters inconveniently similar names in a throwaway line in a debut novel). For one thing, as Mountain Men themselves, they would be the ideal people to introduce her to the upland culture. For another, exploring why the two of them had left their homeland behind would add another level to this story.

They’re also interesting characters in themselves, and yes, like Livak herself, Sorgrad and ‘Gren had been adventuring in our D&D group long before The Thief’s Gamble was written. My husband Steve played them both with a cheerful amorality which I’m thankful to say he keeps strictly for the gaming table. He and I had a good many long conversations about adapting those characters into the far more complex personalities required for a book. As we did so, I realised the brothers offered me the chance to look at male heroes from a sideways perspective, in much the same way that I was reimagining female roles in epic fantasy through Livak. They are mercenaries, so let’s look at all the implications of that lifestyle. Sorgrad enjoys making money by whatever means necessary while Gren genuinely relishes the violence that goes with robbery and dishonesty. When push comes to shove, they can both be utterly ruthless. That’s not very nice, is it? So how come they’re friends with Livak? It’s because on a personal level, they are great company, loyal allies and skilled fighters. Exploring those tensions in the notion of an epic hero (and Livak’s blind spots about her friends) offered all sorts of possibilities.

So far, so good, but I still didn’t think that would take this story far enough. What more did it need? Well, conflict is the essence of drama but setting up someone to oppose Livak’s new quest directly would essentially repeat the plot of The Thief’s Gamble. Okay, what else could I pull out of the Big Bag of Writerly Inspiration? How about the tragedy of good men in opposition? That was a useful starting point but I’d just been writing from a good man’s point of view in The Swordsman’s Oath, and I already knew I’d be doing that again in The Warrior’s Bond. Besides, looking at Sorgrad and ‘Gren got me thinking about contradictory characters. How about considering an epic fantasy hero who really had feet of clay? A man leading an unquestionably noble cause whose personal character is reprehensible? Enter Jeirran, who divides opinion among my readers more sharply than any other individual in my writing…

Weaving Livak’s quest into the inherent conflict between uplanders and lowlanders with very different aspirations gave me exactly what this story needed – especially once I’d added in this new (old) magic. I’d already established how the Archmage’s authority governs elemental magic. With this story focusing on aetheric magic’s potential, now I could explore this very different power’s potential uses, the restrictions on its use and how and why someone might be tempted to abuse such enchantments… and what happens then…

Okay, that’s about as far as I can go without risking spoilers for new readers – and it’s about as much as I can recall of my thinking back in 1999 when I was actually writing this story. Now I’m eager to learn what those coming new to the tale make of it!

So head on over to Wizard’s Tower Books to buy it in your preferred format, DRM-free Purchasing for Kindle, Nook etc will come online in a few days.

GF-ecover

Posted in creative writing ebooks The Tales of Einarinn

The Swordsman’s Oath. ‘Oh, it’s not Livak telling the story!’ No, and here’s why.

Today sees the ebook publication of The Swordsman’s Oath, thanks to the dedication and endeavors of my partners in this project, Wizard’s Tower Press and Antimatter ePress.

I’ve decided to mark the occasion by considering the most frequent comment by people coming new to The Tales of Einarinn when they open The Thief’s Gamble’s sequel. So why didn’t I simply continue writing this unfolding narrative from Livak’s point of view? There are several interlocking answers.

As I devised the plot for The Swordsman’s Oath, I was conscious of the infamous Second Novel Hurdle. Having been disappointed as a reader when I’d found follow-ups to debut novels lacking, I really, really wanted to avoid retreading the same story. I wanted to go further, both in story and scope. Fortunately I had plenty of promising leads thanks to questions left unanswered at the end of The Thief’s Gamble. What exactly had happened in Tormalin recently, to prompt the noble D’Olbriot family’s suspicions? Come to that, what had really happened in the last days of the Old Tormalin Empire? How could anyone, wizard or thief, find the truth about events so long ago, lost in myth and chaos?

I already knew a good many answers, even before I wrote The Thief’s Gamble. I had been working on the background for the world of Einarinn for a good few years. I’d previously written a massively detailed heroic epic which I now refer to The Definitive Blockbuster Fantasy Masterwork, with irony as heavy as the laboriously dot-matrix-printed manuscript which went the rounds of agents and editors to garner a file of rejection slips. No one is more grateful than me that it never got published and I’m even more indebted for the professional feedback which showed me what I was doing wrong and how I could capitalize on the strengths elsewhere in my writing.

As I considered how to draw on that material for The Swordsman’s Oath, it soon became clear that telling the Tormalin side of this story from Livak’s point of view simply wouldn’t work. Having Ryshad tell her about events, recent and long past, would mean an awful lot of explanatory, static conversations which threatened to be as dull to write as they would be to read. That wasn’t the only problem. I’d already decided to tell the Old Tormalin story through someone directly involved, after blending two narratives together had proved so useful in The Thief’s Gamble. But Livak’s outlook simply wouldn’t mesh with the second viewpoint I had in mind. She’s an independent woman relying on her quick wits, with no allegiance beyond her close friends, whose motives for pursuing a quest are a world away from any clichéd epic fantasy battle between Dark and Light. The story of the Old Empire’s fall was going to focus on Temar who’d been the DBFM’s youthful protagonist; privileged, naïve and idealistic with the greatest tests of his character still to come.

But now I had Ryshad to work with, the confident, well-established swordsman who’d found himself caught up in Livak’s adventure. He would make an excellent counterpart to Temar while their common Tormalin heritage would give the overall story a far deeper coherence and unity. Better yet, I could now focus on Temar’s youthful inadequacies rather than trying to brush them aside; doing that had caused the most significant flaws in the DBFM. Between them, these two characters could uncover many more facets of being a hero, to further the exploration which I’d begun with Livak, a female hero rather than a heroine essentially defined by her relationships with men.

What sort of hero is Ryshad? He’s an honourable man with responsibilities and obligations which he is determined to abide by. So he’s definitely a good guy, and that’s a particularly interesting writing challenge. Villains and anti-heroes can be much easier for the author. The lure of the ‘bad boy’ is long established in fact and fiction while virtue is so often, unfortunately, rather dull. Consider Han Solo’s appeal compared to Luke Skywalker.

But was the anti-hero going too far, in the increasingly brutal protagonists I was seeing in film, books and TV? Is a man really a hero if his success depends simply on becoming more violent and more brutal than the bad guys? Some might let slip a troubled vulnerability afterwards, but that never stops them beating the next bad guy into a pulp. Then and now this rings false, set against my experiences of real life, in particular of the martial arts I’ve observed and studied. The strongest men I’ve met, physically and mentally, are comfortable in their own skins, much preferring to think their way through problems rather than battering opponents into submission. Such men only resort to violence when all other routes to a solution have been blocked, and then only use the necessary force, swiftly and efficiently. My bookshelves hold biographies and autobiographies telling plenty of such real-life heroes’ stories. These men are anything but dull, particularly under pressure and in peril. I wanted to offer readers a hero like that.

Telling the story from Ryshad’s point of view also set me the challenge of writing in an authentically masculine first-person voice, and keeping that voice and perspective distinctly different to Livak’s outlook. It also offered me the opportunity to see Livak herself from another person’s perspective, along with Ryshad’s opinions of her friends and allies like Halice. Wasn’t that an intriguing prospect? It’s hard to be certain, fifteen years down the road, but I think that may have been the clincher. I can be quite sure that he was definitely the right choice.

Posted in The Tales of Einarinn

Some thoughts on debut novels, mine 14 years ago, and others today.

This morning I am particularly taken with this review of The Thief’s Gamble over at Fantasy Review Barn. Not because it’s a gushing outpouring of praise – it gives the book three and a half stars. Fair enough, everyone’s entitled to their opinion and the reviewer here has read the book thoroughly and thoughtfully.

What really makes me smile is reading “I was fine with the generic feel of it, but be aware that no new ground was broken here.” and ” It hits all the nice fantasy tropes, and doesn’t see any reason to bend them, break them, or subvert them.”

Okay, that’s the view of this book by a new reader in 2013. Back in 1999, the reviews said things like “pleasing to find a female lead who’s properly representative rather than the usual tepid mix of heroine and victim.” and ” a beautifully drawn world with a rich history, interesting and realistic characters and a plot that drags you along at breakneck speed.”, “What’s different and interesting about this book is what Ms McKenna does with it.” And more besides.

So why am I smiling? Because this shows just how far the epic fantasy genre has grown and developed in this past decade and more. Readers are used to so much more in terms of realism and depth of plot and characterisation, more complex themes and subtext.

Not that this should come as any particular surprise to fans of our genre. I’m currently assessing four debut novels for my next Albedo One review column. To be specific, I’m reading The Throne of the Crescent Moon by Saladin Ahmed, The Heir of Night by Helen Lowe, Earth Girl by Janet Edwards and Gideon Smith and the Mechanical Girl by David Barnett. Time and again, while reading, I have noted down some instance of an interesting new take on what have become standard, even over-worn plot or character elements since I started writing myself.

I think this is really great.

Right, I had better get on with some writing on my current projects.

(Meantime of course, if you’re curious to read The Thief’s Gamble for yourself, you can now get it in your preferred ebook format from your ebook retailer of choice. This message brought to you by the Jules Convention Travel Fund)

Posted in ebooks The Tales of Einarinn

The Thief’s Gamble from your preferred e-retailer

Just to let you know, you can now download the ebook edition of The Thief’s Gamble for

Kobo

Nook

Links for Kindle, The Robot Trading Company and Weightless Books will appear as soon as the book appears on their respective sites.

Posted in ebooks The Tales of Einarinn

The Thief’s Gamble is now an ebook!

You can find it at The Wizard’s Tower Bookstore in mobi and epub formats, as you prefer. We’ll be rolling it out to Amazon, Barnes & Noble, Kobo etc, next week. The prices will be the same but buying from Wizard’s Tower puts more pennies in my pocket, just so you know.

There’s a brief intro to the book there and a link to the first chapter for you to read by way of a taster. You can also find out a lot more about the book and this series by clicking through on The Tales of Einarinn link in the right-hand column here.

For all those of you who’ve been waiting so patiently, thank you for your, er, patience. For those of you curious as to why it’s taken so long, the first blog of a three-part explanation of the complexities of ebooking a backlist can be found here. One final delaying factor has been preparing my latest book, Defiant Peaks, to go to print, so I’ve been head down and concentrating on copyediting and proofreading over the past few weeks.

This means that my first book, written in 1997, and my fifteenth written in 2012, are going to be available as ebooks within a month or so of each other. I have an interesting sense of things coming full circle since key elements of The Hadrumal Crisis trilogy’s storylines go all the way back to The Thief’s Gamble. Most notably, that was where I first explained why wizards don’t get involved in warfare. Back then, that was simply to draw a line under one possible ‘but why don’t they…?’ question from test readers. Through the intervening books, I’ve explored more reasons why that principle is so solidly enshrined in Einarinn’s wizardly edicts. I certainly didn’t expect to find it… what’s the right phrase here? Being tested to destruction? Proving the rule? I’m not sure. You’ll have to read Defiant Peaks and make up your own minds. Either way, this is a prime example of the way casual elements of world-building continue to inspire fantasy writers long after the immediate need for something in a particular story.

I’ve found myself revisiting characters from that very first book in this latest one, particularly Archmage Planir and other senior mages, like Kalion and Troanna, in the wizard city. As I wrote The Thief’s Gamble, like most debut novelists, I didn’t really think much beyond that first story. Getting one novel published was the summit of my ambition a decade and a half ago. As a consequence, while writing that first book’s climax, I committed myself and these wizards to some awesome demonstrations of magic. So I’ve just spent the last couple of years working through all the implications of precisely how and why wizards might do such things and what everyone else outside Hadrumal is going to think. I don’t think it’s a spoiler to say that if you’re actually living in a world where magic of that magnitude is possible, rather than just reading about it, your first reaction really isn’t going to be ‘whoa, cool!’

Alas, some characters from The Thief’s Gamble and the other Tales of Einarinn are only getting a brief mention in Defiant Peaks, even though I’ve worked out where they are now and what they’re doing, while thinking through where those who have come back are now and what’s happened in the intervening years. I would have dearly loved to go off on a few tangents to tell those particular stories. Unfortunately, their points of view would have been all wrong and those digressions would have badly slowed and disrupted the narrative flow in The Hadrumal Crisis. Very frustrating.

So now I’m looking forward at the 2013 calendar and trying to find some time where I could write up those episodes as short stories, for an ebook supplementary anthology for Defiant Peaks. NO PROMISES. More immediately to the point, looking back, I didn’t have the least idea that the people I was creating for The Thief’s Gamble would take on such depth and substance that I’d be so eager to be writing about them again, fifteen years on. Perhaps that was a bit dumb of me. Part of epic fantasy’s appeal for me is the on-going relationship I develop with characters as a reader. I should have realised the same would be true for me as a writer.

Characters from intervening books have also re-appeared as I’ve considered who the Archmage might call on as he needs something in particular doing or seeks out information from somewhere problematic like the Aldabreshin Archipelago. This has presented some interesting writing challenges. For the purposes of The Hadrumal Crisis trilogy, these are new characters and their previous exploits are simply back story, in the same way that Livak’s early life was back story in The Thief’s Gamble. But referring back to Livak’s previous adventures didn’t risk spoilers for other books. I’ve worked hard to make sure that all four of my series can be read independently of each other, regardless of the ongoing timeline. So working out how people might mention significant events in The Thief’s Gamble or Southern Fire without giving away something crucial has been tricky as well as fun.

Because it’s been an eventful decade in Einarinn. Although I’ve been writing these books for fifteen years, I didn’t realise until I was checking some timeline issues, a full ten years have passed for these characters from The Thief’s Gamble. So I’ve been thinking how I pictured them while writing that first book and how I picture them now. As a rule I’ve always been content to admire the artists like Geoff Taylor who’ve done such wonderful covers for me over the years, without envying their skills, each to their own etc. Just at the moment though, I would dearly love to be able to sketch these characters as I see them in my mind’s eye, then and now.

So these are a few thoughts as I consider what this ebook release means to me. What it means to you will depend on what else you’ve read of my writing. If you picked up Southern Fire or Irons in the Fire or Dangerous Waters, here’s your chance to go back and see where it all began. If this offers you an affordable and convenient opportunity to revisit Livak and her adventures, enjoy! Meantime, together with my invaluable partners, Wizards’ Tower Books and Antimatter ePress, we’ll press on with preparing the ebook of The Swordsman’s Oath.

The Thief’s Gamble – ebook edition – artist Geoff Taylor
Posted in ebooks forthcoming fiction The Tales of Einarinn

A Few Further Tales of Einarinn – now available!

Yes, today’s the day! You can now buy my very first ‘independent’ ebook from Wizard’s Tower Press, in the format of your choice, worldwide without DRM.

Listings on Amazon and Barnes & Noble will follow shortly, as you prefer.

I am so excited about this on so many levels. It’s great to think that fans of the Tales of Einarinn have a further chance to read these stories, now available so much more widely than before. I’m also hoping the book will serve as an introduction to my writing and to this world for new readers. Finally, I really am thrilled to be including the splendid artwork first commissioned for The Wedding Gift portfolio project.

To recap, the stories are:

Win Some, Lose Some tells the story of that first encounter with Arle Cordainer which Livak mentions from time to time in the Tales. Find out why she’s intent on revenge.
A Spark in the Darkness sees Halice, Livak, Sorgrad and Gren coping with Halice’s injury between The Thief’s Gamble and The Swordsman’s Oath – tricky, when someone wants them all dead.
Absent Friends details Livak’s first introduction to Ryshad’s family, and what followed – this story’s first publication Why the Pied Crow Always Sounds Disappointed explains why Sorgrad and Gren were in Solura before The Assassin’s Edge – and why leaving them to their own devices is seldom a good idea.
The Wedding Gift sees Livak and Halice looking forward to the future, just as long as they can tidy up a few loose ends from their old lives.

And when I say ‘independent’, do please note that this project would never have happened without the invaluable assistance of Wizard’s Tower Press and Antimatter ePress.

Enjoy – and spread the word!